Source string

Key English Actions
PAUSE_NOTIFICATIONS_UNTIL_TOMORROW Until Tomorrow
PAUSED_TIME_ONE_HUNDRED_TWENTY_MINUTES For 2 hours
PAUSED_TIME_SIXTY_MINUTES For 1 hour
PAUSED_TIME_THIRTY_MINUTES For 30 minutes
PCONLY_ANDROID_REMOVED_ERROR The session host has selected a location that your device is not compatible with.
PEOPLE People
PERFORMANCE_ALERT Performance alert
PERMANENT Permanent
PERMISSION Permission
PERSONAL_INFO Personal info
PERSONAL_SPACE Personal Boundary
PHONE PHONE
PHONE_TABLET PHONE / TABLET
PHONE_TABLET_1 Phone / Tablet
PHYSICS_TYPE Physics Type
PICO_4_NEO3 PICO 4 / PICO Neo3
PICO_G2 PICO G2
PICO_G2_1 PICO G2 4K E
PICO_NEO_2 PICO NEO2
PICO_NEO_2_1 PICO Neo2
PICTURE_SAVED Picture saved to your Documents Folder
PICTURE_SAVED_MAC Picture saved to your Pictures/Tablet Folder
PICTURES Pictures
PING_PONG Ping Pong
PLACE_AS_IFX Play in current location and place as IFX
PLACE_BUTTON Place button
PLACE_LOC_ANCHOR_DESC_1 The location anchor connects your physical space with any virtual content in the session. It ensures that when you return to this session, we can put everything back in the right place. It also defines where other users appear when they join the session.
PLACE_LOC_ANCHOR_DESC_2 If other people will join you both physically in your space and in mixed reality, they will need to place their location anchors at the exact same point as you and rotate them to face in the same direction. We recommend that you mark a point on a desk or the floor for everyone to use.
PLACE_LOC_ANCHOR_DESC_3 Use the trigger button to grab the location marker. After you place it in the correct position, release the trigger button, and then select 'Confirm'.
PLACE_MY_LOC_ANCHOR Place my location anchor
PLACE_THIS Place this object in the area you would like to force everyone to sit or stand (if using room space). All users will be forced into this spot. Scale as needed to spread users out.
Key English Actions
PAUSE_NOTIFICATIONS_ALERT_ONE_HUNDRED_TWENTY_MINUTES Notifications paused for 2 hours
PAUSE_NOTIFICATIONS_ALERT_SIXTY_MINUTES Notifications paused for 1 hour
PAUSE_NOTIFICATIONS_ALERT_THIRTY_MINUTES Notifications paused for 30 minutes
PAUSE_NOTIFICATIONS_UNTIL_TOMORROW Until Tomorrow
PCONLY_ANDROID_REMOVED_ERROR The session host has selected a location that your device is not compatible with.
PEOPLE People
PERFORMANCE_ALERT Performance alert
PERMANENT Permanent
PERMISSION Permission
PERSONAL_INFO Personal info
PERSONAL_SPACE Personal Boundary
PHONE PHONE
PHONE_TABLET PHONE / TABLET
PHONE_TABLET_1 Phone / Tablet
PHYSICS_TYPE Physics Type
PICO_4_NEO3 PICO 4 / PICO Neo3
PICO_G2 PICO G2
PICO_G2_1 PICO G2 4K E
PICO_NEO_2 PICO NEO2
PICO_NEO_2_1 PICO Neo2
PICTURES Pictures
PICTURE_SAVED Picture saved to your Documents Folder
PICTURE_SAVED_MAC Picture saved to your Pictures/Tablet Folder
PING_PONG Ping Pong
PLACE_AS_IFX Play in current location and place as IFX
PLACE_BUTTON Place button
PLACE_LOC_ANCHOR_DESC_1 The location anchor connects your physical space with any virtual content in the session. It ensures that when you return to this session, we can put everything back in the right place. It also defines where other users appear when they join the session.
PLACE_LOC_ANCHOR_DESC_2 If other people will join you both physically in your space and in mixed reality, they will need to place their location anchors at the exact same point as you and rotate them to face in the same direction. We recommend that you mark a point on a desk or the floor for everyone to use.
PLACE_LOC_ANCHOR_DESC_3 Use the trigger button to grab the location marker. After you place it in the correct position, release the trigger button, and then select 'Confirm'.
PLACE_MY_LOC_ANCHOR Place my location anchor

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String updated in the repository

TestProject / UnityEnglish

11 months ago
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Unchanged translation: German, Spanish, French, Italian, Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Arabic

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Glossary

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String information

Key
PICO_4_NEO3
Flags
xml-text
String age
11 months ago
Source string age
11 months ago
Translation file
translation-unity_en.xlf, string 1300