Translation

VOCAL_PITCH
English
Key English Korean Actions
pt_PT Portuguese (Portugal) 포르투갈어(포르투갈)
pa_IN Punjabi (India) 펀자브어(인도)
ro_RO Romanian (Romania) 루마니아어(루마니아)
ru_RU Russian (Russia) 러시아어(러시아)
sr_RS Serbian (Cyrillic) 세르비아어(키릴 자모)
sk_SK Slovak (Slovakia) 슬로바키아어(슬로바키아)
es_ES Spanish (Spain) 스페인어(스페인)
es_US Spanish (US) 스페인어(미국)
sv_SE Swedish (Sweden) 스웨덴어(스웨덴)
ta_IN Tamil (India) 타밀어(인도)
te_IN Telugu (India) 텔루구어(인도)
th_TH Thai (Thailand) 태국어(태국)
tr_TR Turkish (Turkey) 터키어(터키)
uk_UA Ukrainian (Ukraine) 우크라이나어(우크라이나)
vi_VN Vietnamese (Vietnam) 베트남어(베트남)
VOCAL_PITCH Vocal pitch:
REPLACE Replace
REPLACE_ASSISTANT_SUCCESS Successfully replaced Assistant ID
REPLACE_ASSISTANT_FAIL Failed to resolve Assistant ID
EXIT_1 Exit 終了
SELECT_GROUP Select group 그룹 선택하기
MY_CHARACTERS My characters
MY_CHARACTERS_DESC Select a character from an AI-enabled group to edit, or create a new AI character.
CREATE_CHARACTER Create character
ASSISTANT_ID_INFO Assistant ID is automatically created for you. If you have a pre-made OpenAI Assistant ID and would like to use it, you can enter it here.
ASSISTANT_ID_REPLACE_INFO AI characters in ENGAGE work using OpenAI Assistants API. This Assistant is automatically created for your character when it is first saved, and this information is handled automatically in the AI Character Builder.

If you have a pre-made assistant that is compatible with ENGAGE and would like to use it, you can enter the Assistant ID here. Keep in mind changes will be made to the assistant to ensure compatibility.
EDIT_CHARACTER Edit character
CREATE_CHARACTE Create character
ONLY_HOSTS Only hosts will be able to interact with this AI character.
SHARED_THREAD_REC Shared Thread (Recommended)
SHARED_THREAD_DESC AI uses a single shared memory thread for all users in session.

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String updated in the repository

TestProject / UnityKorean

 
5 months ago
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Glossary

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No related strings found in the glossary.

String information

Key
VOCAL_PITCH
Flags
xml-text
String age
5 months ago
Source string age
5 months ago
Translation file
translation-unity_ko.xlf, string 2315